ABOUT ME
3D artist specialized in character modeling and animation for games, with hands-on experience in modeling, hand-texturing, rigging, and building clean animation sets for playable characters and NPCs. Comfortable adapting to new tools and workflows and collaborating across disciplines to deliver expressive, gameplay-ready motion.
Previously contributed to the development of Luma Island at the Dutch studio Feel Free Games, where I worked for two and a half years primarily as an animator, while also supporting the team with character and prop modeling and rigging.
EXPERIENCE
CHARACTER ANIMATOR – FEEL FREE GAMES
Contributed to the development of “Luma Island”, focusing on character and prop creation and animation.
- Produced gameplay-focused animations for playable characters and NPCs to
support storytelling and player feedback. - Rig design and setup for the Lumas, optimized for fluid and expressive
performance. - 3D modeling of main characters, NPCs, and various props and environment
assets. - Delivered end-to-end work in Blender, from blocking to polish and export.
3D ANIMATOR – KILLBUG STUDIO
Internship as part of the Higher Degree in 3D Animation, Video Games and Interactive Environments (CEV). Contributed to the development of “Rise Of Dominance”.
- Built and set up rigs for studio‐provided 3D character models.
- Development of complete animation sets, tailored for gameplay.
- Focused on achieving fluid, expressive, and functional character movement.
DIGITAL SKILLS




